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Games

Memory Matching Cards

Printable pairs cards in five flavours: matching pictures, picture to word, capital to small letter, number to dots, or your own pairs. Square cards so nothing shows face down, with backing sheets to print on the reverse.

5 pair typesSquare cardsPrintable backsPDF · SVG
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Four steps

How to make printable memory matching cards

  1. 1

    Choose what makes a pair

    Matching pictures, picture to word, letter case, number to dots, or your own.

  2. 2

    Set the number of pairs

    Six to eight for a toddler, twelve for a young child, more for adults.

  3. 3

    Pick a card size

    36, 46 or 60 mm square. Larger cards suit smaller hands.

  4. 4

    Add card backs

    A backing sheet follows each page of faces, to print on the reverse.

  5. 5

    Print, cut and play

    Lay all cards face down, turn two at a time, keep the pairs you match.

The same game, five different lessons

A memory game is a set of pairs turned face down, and nothing says a pair has to be two identical cards. Once a pair is simply two things that belong together, the same rules teach five different things:

Why a pair is never printed twice

Ask for more pairs than a set contains and most generators quietly repeat one. That puts four identical cards on the table, and the game cannot recover from it: a child turns two, matches them, is told they are right, then finds two more that also match and no way of knowing which two ever belonged together. The deck here is capped at the number of genuinely different pairs available, and it says so on screen when it caps.

Every deck also comes out with an even number of cards and each pair present exactly twice. An odd card left over is not a cosmetic problem: it ends the game with one card that can never be matched, and the child is usually the one who gets blamed for it.

Playing it

Lay every card face down in a grid. Each player turns two. If they match, they keep them and go again; if not, they go back face down in the same places and the turn passes. The game ends when every pair is claimed and whoever has most has won.

Two variations worth knowing. For a child who is finding it hard, play with the cards face up first and simply hunt for pairs, which builds the habit of scanning the grid. For a child who is finding it too easy, add the rule that a matched pair must be named out loud before it can be kept, which is where the picture to word set earns its keep.

Related printables

Flashcards cover the same content as a drill rather than a game, alphabet tracing follows on from the letter set, and party game cards handle the games for older children and adults.

Answers

Frequently asked questions

Because in a game about remembering where things are, any difference between cards is a leak. A rectangular card lying face down tells you which way round it was put there, and a child who notices that has a free clue on every turn. Square cards give nothing away, and they also stack and shuffle better in small hands.

It matters more here than for any other card game. Ordinary printer paper is translucent enough that a picture card can be made out from behind under a lamp, and one child spotting that ends the game for everyone. Choosing a backing pattern adds a sheet after each page of cards, to run back through the printer on the reverse. If you would rather not, print on card rather than paper, or glue the cards to a cereal box.

Anything that belongs together, which is what makes this more than one game. Two identical pictures is the classic version and the only one that works before a child can read. Picture to word does reading practice on the way past. Capital to small letter is harder than it sounds, because about half the alphabet looks nothing like its lower case. Number to dots is counting. And your own pairs cover vocabulary, translations, times tables or anything else with two halves.

Because a repeated pair breaks the game. If a set were padded out by printing one pair twice, there would be four identical cards on the table: the child turns two, matches them, is correct, and is then left holding two more that also match with no way to know which belonged together. The deck is capped at the number of genuinely different pairs available, and it tells you when that happens.

Six to eight pairs for a three or four year old, twelve for a five to seven year old, and the full set for older children and adults. Starting too big is the usual mistake: a twenty pair game a small child cannot finish is worse than a six pair game they win.

200 gsm or heavier if you have it. A memory deck gets handled hard and left on the floor, and thin cards curl at the corners, which then makes individual cards recognisable face down. Laminating is worth it for a set that will live in a classroom.

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